The first game is about a skydiving cat, so my task was to create the character and all the animations of it jumping, falling, opening the parachute, being hit by objects and landing.
The second one is a game revolving around a submarine. After designing the sub itself the challenge was to create seamlessly repeatable tiles for the underwater terrain.
The third prototype is about sinking pirate ships, where I designed the ships and similarly to the second game I had to create seamless tiles for the terrain, but this time there was the added challenge of having to make an animating water tile that can also be repeated.